Featured videos: language, literacy, writing

Reading Together

Perusall logoWe’ll use Perusall to annotate and read together. Link here to Perusall. Instructions for joining on the Assignments page.

Calendar: link here

Writing MEMO

Writing MEMO

Writing MEMO

One gaming principle that stuck out too me is that a big part of the hook of games is the feeling of productivity. The productive feeling is happy, and good, making the game enjoyable. This is very convenient, because we aim to do something productive with early start. Fiero is another noteworthy principle- the rush and excitement of pride at accomplishing something. I think these early start freshman are going to be real suckers for the feeling of having accomplished some of the early daunting challenges of college. This should make the whole program feel rewarding for them. McGonigal talks about games having social benefits, and I think that is also a good thing to have in mind, because these incoming freshman will surely want to find a friend.

A few ideas I have for our design

  • I have liked Laura’s idea of using Clue, mostly for its nature of requiring people to go to different places which could be used as a way to teach the layout of campus.
  • I like the idea of using legitimate peripheral participation in the quests to ensure better learning and to simultaneously build a community. The quests should be designed in a way that requires participation from everyone. This more ensures getting some knowledge through to them and them making friends.
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