Multimodal Project – Michael
I so wanted to get my game out there on the net for anyone to play, but its so difficult to run unless one has another program installed. This project was extremely fun and slightly overwhelming (so much freedom I didn’t know where to begin). What I did was try and display learning through a modest 8-bit adventure game by using simple game logic to lead the player into figuring out how the game’s personal mechanics work. My game is called Yeah, me neither (pictured below) and is a linear, “escape the room” type of deal that pits the player against simple, and I mean simple, puzzles in order to move on to the next room. Room 1 is figuring out that clocks are the real doors. Room 2 is figuring out what tiles are safe to step on. Room 3 is learning how to unlock lock clocks. And room 4 is placing all the information the player has learned throughout the game into practice. Eventually the player reaches the end and is reward with a mild joke. That’s a rundown of the game.
What I hoped to accomplish with this game is show an experiment of this specific concept of learning. Is the game display a well rounded way of learning? Is it successful? Does it teach the player anything besides clocks are doors? I wanted to make a game that just shows the experience of what learning feels like in a short and simple way. Have I done this? Does the game work in that way? Do you get it? If the answer is no, refer yourself to my game title.