Gaming Memo: All for one and one for all
I really liked the chapter on social interaction in McGonigal’s Reality is Broken. Playing video games is a way to “hang out” with friends and I think that non-gamers forget that. Not just video games create a way to interact with friends and strangers but any sort of live action game. Games provide us with a way to reach out to strangers and not feel totally uncool. Rarely ever do people stop and strike up a conversation with a complete stranger, but people are more inclined to do that if they happen to be involved in the same game.
I think this idea is extremely important to our work with redesigning EPIC. We have the chance to have 250 students who are all strangers and have them work together to form what could be life long friendships. That being said, EPIC quests should not be something that can be done solo. The students should have to work together and step outside of their comfort zone just for a bit until the strangers they are surrounded by become their team members. What’s that saying, “Misery loves company” no… “The more the merrier”, that’s it. Games are more fun when you have more people to play them with.