Author: ahaydon1

A Digital Cultural Shift

During this past week’s connected courses unit, Howard Rheingold and Kim Jaxon spoke about curation and what that means in relation to Digital Literacy. Kim specifically said something that resonated with me; she spoke about a “kinder curation” in which we must shift the current digital norms in order to reflect ourselves as kinder human beings. This has very much so been on my mind lately as I move forward with researching the idea of open access through gaming platforms. As I stated in my first post, I am a gamer. I chose to research this topic because I want to show those who view gaming as a hinderance to our youth that gaming methodologies can actually be utilized to help students interact, collaborate, learn, grow, and have ownership over their education. Over the weeks I’ve been watching TED talks by Don Tapscott, Lawrence Lessig, Jane McGonigal, I’ve read a multitude of articles on Open Access, how present day technology is being utilized in the classroom (Hybrid Pedagogy), testimonials from students on how they want more digital platforms available in their learning environment, articles on how MMO’s are being used in education, and currently I am reading through What Video Games Have to Teach us about Learning and Literacy by James Paul Gee. And I’ve been gaming, of course. Clearly, I’m invested in this topic. However, a few weeks ago I had a very eye opening experience that completely altered my optimistic view towards my topic. As part of my research, I asked a guild (which consisted of many individuals who I consider friends or at least acquaintances) if I could record their “raid night” in order to gather real-time evidence to support my claims. They all happily agreed. I explained to them over TeamSpeak (a program that allows multiple players to converse with one another during game play) that this recording would be used for a major research project and would eventually be presented to a class of graduate students. However, even saying this I asked them to be as natural as possible. As the game commenced, I soon realized that this was a mistake. The environment, which started off light and joking, soon became hostile, aggressive, and full of bullying and put down comments. I was appalled. This wasn’t a group of strangers, these were people who had known each other for years, and they were bashing each other in the utmost of critical ways. This wasn’t building community, or collaboration, or learning; it was a cesspool of blatant bullying and a perfect example of a dysfunctional community. After this experiment failed, I regrouped. I told the guild that I couldn’t use any of video that we had collected, and that maybe we should switch gaming platforms so that we could have a friendlier game where I could show positive elements of gaming and how it could relate to education. Yet again, I was wrong. As soon as we started playing, the toxic environment that had been so apparent during the raid spilled over onto the new game. As a newer player, I was targeted and used as a strategic way to gain an edge for the opposing team. I won’t go into extreme details, but what I will say is that by the end of the game, I was prepared to change my research topic entirely. I kept thinking to myself “how am I supposed to support this when I am sitting here feeling like a complete failure who can’t even play a friendly game with her own friends? This doesn’t build community! Or an environment for learning! This is hurtful! Why would I ever want to subject students to this?” Now, after a few days of reflection, I decided that giving up wasn’t the answer. I came to find out that an intense competition had been instigated a few weeks prior with some of the guild members, which apparently spilt prior tensions into the game we had played. I also spoke with several individuals from the guild separately, and discovered that because the raid that they engaged in wasn’t considered “new content”, that many other members of the guild didn’t take the fight as seriously, causing them to just mess with each other. Clearly this just wasn’t the night to spectate, and this was one bad experience versus a multitude of positive experiences. However, this experience has forced me to tread at a much slower pace into this realm of open access and gaming. I ask myself “how can we create a gaming experience that is a positive learning environment for all students? Why are major MMO gaming platforms becoming a place for toxic development and communities? How do we shift as players within these gaming communities to create a kinder culture where we help one another while still engaging in a healthy level of competition?”

“There and Back Again” (remix style)

Happy Thursday everyone, I have to say that getting back into the groove of researching has been such a good feeling this past week. I never realized that transitioning back into “student” mode after a year long hiatus would be so challenging, but it’s all starting to feel right again. So, this is my blog. Welcome. Here I’m plan on outlining my research throughout the semester. As of right now (10:48am on Thursday the 4th of September) my idea is this: Watching the Aaron Swartz documentary really made me realize that while I embrace the idea of Open Access, I’ve never really taken the time to look into what it’s all about, whose supporting it, how it has evolved over time, etc. So this first week, that is what I’m going to do. From there, I am going to hone in on what is going on in the community of “Digital Pedagogy”, meaning I want to get myself up to date with some of the practices that other educators/students are experiences in terms of how digital platforms are being used in a classrooms setting. I’ll spend about two weeks on this topic and then transition (YET AGAIN) to researching what I really want to know; how are we utilizing gaming (specifically MMO’s) or other digital modes of education (like google glasses) to move our education system forward. Boom! Plan….kind of…Ok so in all honesty, these next few weeks are a trial run. There is a very large possibility that I scratch this idea and go a different direction. However, this is how I landed on this current idea (yes I’m going to tell you because it is my blog and I can tell you what I want to…tehe). Over this past year of not being a full-time student and working/doing homework in my spare time, I became reacquainted with one of my all time favorite pastimes: gaming.  More specifically, I was able to experience a new genre of gaming known as MMO (massively multiplayer online game). I slowly began to engage in League of Legends Community, World of Warcraft Community, and (my favorite) the Final Fantasy: A Realm Reborn Community. I will say that, like every community, there are positive aspects to the online gaming community, and there are some very negative aspects. For some of the games, the community embraced those who were entering into a new community of practice (i.e. novice = noob). And other games had created a culture that downright bullied and tore down those who just starting out. I soon found myself leaving these more toxic communities, and only returning to them when I could play with a group of friends that I knew were encouraging and supportive. So what did I learn from this and why does it matter? I learned that my gaming experience was driven by the community that I built within these worlds, which led me to wonder, why aren’t we bringing MMO’s into the classroom so that students can not only build a positive community base, but also so they can “experience learning” instead of just “forcing learning”. For example, when I entered into a world where I could both develop myself as an individual AND reach out to a support system when I needed help, I was more driven to keep questing and move forward with the plot of the game. Even when our group lost a fight, the attitude wasn’t negative, it was “Okay everyone, let’s make another strategy and try it again”. Why can’t all students experience this attitude in the classroom?!?!?! So yes, this is essentially what I’m trying to look at. This notion of digital community and learning. So, if ya’ll want to see how I plan to tackle this thing, I have re-mixed Kim’s calendar into my own device and plan on updating it as my research moves forward. CLICK HERE to see it. More to come friends! GO team! 2cf9cbe87655ba4f88bda6992d340c55